3D WALLS and FLOORS

3D WALLS and FLOORS

My earliest vision of the wall was a rectangular wall and had an observation window in the centre as well as a searchlight near the…

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3D CHARACTER RENDER&SKELETON

3D CHARACTER RENDER&SKELETON

In the earliest render tests, I used the colour gradient node in blender to make the light on the character’s face dichroic and distinct from…

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3D CHARACTER SHADING

3D CHARACTER SHADING

For the character’s UV split I chose to split a piece of the same colour, but since I needed to start drawing the texture directly…

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