
For the beginning of the animation, in fact, I do not have too many ideas, I think is a scene, show plus the undulation of…

Regarding the testing of the light source, at first in the initial draft, it was the whole character fighting in the period from darkness to…

Being that there should be two sets of buildings next to the street, and since it’s a combination of commercial and residential areas, I made…

I wasn’t very good at modelling buildings before and found it very difficult, but in the beginning I chose to make a low poly structure…

My earliest vision of the wall was a rectangular wall and had an observation window in the centre as well as a searchlight near the…

In the earliest render tests, I used the colour gradient node in blender to make the light on the character’s face dichroic and distinct from…

For the character’s UV split I chose to split a piece of the same colour, but since I needed to start drawing the texture directly…

The basic modelling of the dress was a challenge for me. I started with the lining in the 3-view, the fit didn’t need much alteration…

Modelling the hair of anime characters is something I saw about two ways of doing it in the initial investigation, one is to create the…

For the character modelling, I first chose to create a rough shape for the body, figure 1 is the result of my first attempt, as…