3D CHARACTER CLOTH
The basic modelling of the dress was a challenge for me. I started with the lining in the 3-view, the fit didn’t need much alteration so I copied and pasted the basic model of her body and enlarged it by sculpting. But because of the low face count, sculpting doesn’t move the model too well, so I ended up deleting the chest and using edit mode to make the shape of the dress little by little.
As for the jacket, I split the parts after studying some garment typography. I also planned the wiring and structure to make it fit the original design better.
The modelling of the legs is a bit more complicated, if I followed the lining, the socks would be much thicker and the overall effect would be greatly reduced, so I deleted the lining that was made and separated the flesh part and the socks part by the strangulation I made before. The lining was irregular at first because of the lack of facings, but the softer plugin inside blender ensures that there is a high facings effect with a low facings, and the overall look is very harmonious.
The jacket and hem were also modelled with the lining technique applied, but the overall look was rather stiff and could only be improved by texturing, which is basically what anime modelling relies on to add detail, so my follow up was very complex.
The metal for the anime modelling on the other hand was on the realistic side, but as the design was simpler, I created a rough model and refined it first. However, the modelling of hard surfaces needs to fit the body while maintaining its hardness’s, and it also needs to take into account the character’s movement, so I made some changes and refinements.