
My earliest vision of the wall was a rectangular wall and had an observation window in the centre as well as a searchlight near the…

In the earliest render tests, I used the colour gradient node in blender to make the light on the character’s face dichroic and distinct from…

For the character’s UV split I chose to split a piece of the same colour, but since I needed to start drawing the texture directly…

The basic modelling of the dress was a challenge for me. I started with the lining in the 3-view, the fit didn’t need much alteration…

Modelling the hair of anime characters is something I saw about two ways of doing it in the initial investigation, one is to create the…

For the character modelling, I first chose to create a rough shape for the body, figure 1 is the result of my first attempt, as…