MONSTER2

MONSTER2

The design of the monster first came out of my summer experiments, the earliest full-body standing drawing of a charactera was based on Taint’s symbols…

Read Article →
CHARACETERS 2

CHARACETERS 2

I followed my previous experience with full-body standing drawing of a character, a workflow that complements the artwork and makes the whole 2D part more…

Read Article →
MONSTER

MONSTER

Regarding the design of the monster, in my initial thinking I wanted him to be an oversized monster – which would be full of dramatic…

Read Article →
ENVIRONMENT

ENVIRONMENT

Regarding the architectural design, I referenced traditional Chinese architecture and cyber style, the game referenced was HONKAI Star  Rail, a game where traditional architecture and…

Read Article →
CHARACTERS

CHARACTERS

The first thing I did was the character design, because the whole scene is in the style of Cyber Neo-Chinese, and it has something to…

Read Article →
SYMBOL DESIGN

SYMBOL DESIGN

Symbol design is an abstract concept, and learning symbol design is an extremely difficult path that tests one’s knowledge of abstraction, graphic design skills, associative…

Read Article →
ENVIROMENT RESEARCH

ENVIROMENT RESEARCH

Chang He, the name of the allusion, alludes to “Huainanzi topographical training”, “Chu rhetoric – Li Sao”. Originally refers to the legendary western gate of…

Read Article →
SYMBLOS RESEARCH

SYMBLOS RESEARCH

The main inspiration for the design of the symbols and artefacts is the writing, which is made into a symbol that belongs to the character…

Read Article →
Experimental Design Extension

Experimental Design Extension

Even before the 3×3 assignment was issued for the summer holidays, I was already doing design training and related drawing exercises. So after the assignment…

Read Article →
Skip to toolbar