ANIMATION

ANIMATION

For the beginning of the animation, in fact, I do not have too many ideas, I think is a scene, show plus the undulation of…

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LIGHTING

LIGHTING

Regarding the testing of the light source, at first in the initial draft, it was the whole character fighting in the period from darkness to…

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3D SIDE BUILDINGS

3D SIDE BUILDINGS

Being that there should be two sets of buildings next to the street, and since it’s a combination of commercial and residential areas, I made…

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3D GATES

3D GATES

I wasn’t very good at modelling buildings before and found it very difficult, but in the beginning I chose to make a low poly structure…

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3D WALLS and FLOORS

3D WALLS and FLOORS

My earliest vision of the wall was a rectangular wall and had an observation window in the centre as well as a searchlight near the…

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3D CHARACTER RENDER&SKELETON

3D CHARACTER RENDER&SKELETON

In the earliest render tests, I used the colour gradient node in blender to make the light on the character’s face dichroic and distinct from…

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3D CHARACTER SHADING

3D CHARACTER SHADING

For the character’s UV split I chose to split a piece of the same colour, but since I needed to start drawing the texture directly…

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3D CHARACTER CLOTH

3D CHARACTER CLOTH

The basic modelling of the dress was a challenge for me. I started with the lining in the 3-view, the fit didn’t need much alteration…

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3D CHARACTER HAIR

3D CHARACTER HAIR

Modelling the hair of anime characters is something I saw about two ways of doing it in the initial investigation, one is to create the…

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3D CHARACTER BODY

3D CHARACTER BODY

For the character modelling, I first chose to create a rough shape for the body, figure 1 is the result of my first attempt, as…

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