Topology & Animation

Topology & Animation

In the subsequent engraving, I tried my best to restore the setting and body of the character according to the three views, and made a…

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Character   design

Character design

Because every character in FF14 has a class, I designed weapons for him, as well as various colors that are reasonable in the FF worldview….

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Modeling

Modeling

In the initial sculpting, tutor’s tutorial showed that you could make the general shape of the body in maya before sculpting further. I sculpted the…

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FIRST TWO WEEKS

FIRST TWO WEEKS

I chose Final Fantasy, based on my previous learning experience and knowledge, I started with two sets of about thirty fashion and object graphic understandings,…

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LAST FEW WEEKS

LAST FEW WEEKS

In the last few weeks I refined a few things, such as rearranging the ground material and fixing some problems with the mountain. There were…

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PAINTINGS AND FIX TEXTURE

PAINTINGS AND FIX TEXTURE

This is the time to make up some drawings and initial designs Because the first designs always start with a very sketchy drawing, which is…

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LIGHT AND TEXTURE

LIGHT AND TEXTURE

For scenes, lighting effects are very important as the various types of lighting can bring out the atmosphere you need. In ue you can change…

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PLUS THE SCULPT IN ZBRUSH AND SUBSTANCE PAINTER

PLUS THE SCULPT IN ZBRUSH AND SUBSTANCE PAINTER

In the following years I sculpted the tall model and got the straight up and down texture of the stone carving, but the other dragon…

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PROCESS IN ZBRUSH

PROCESS IN ZBRUSH

In zbrush, sculpting brings out some of the details I was looking for. At first I had no idea what to do with the design,…

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IN THE NEXT NEXT WEEK

IN THE NEXT NEXT WEEK

In the following weeks, my teacher changed my overall composition, which was very lovely while highlighting the central statue, and the double structure on either…

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